I suspect this might be a base game bug that’s just more noticable with this mod. Sometimes, a Sim’s weight/fitness will just get ‘stuck’ and stop updating (usually at -39.99, for some reason?) - a lot change usually seems to fix this. ![]() ![]() 0.2 - Added an extra package that affects fitness in the same way as weight.The 'fat_change_reaction' and 'fit_change_reaction' interactions (to prevent Sims from interrupting their actions every time they hit a breakpoint).The 'Fat' and 'Fit' CommodityBasedObjectState (to add additional breakpoints at every 5 points).It should be! The main things this mod overrides are: This mod also disables the animation that plays when a Sim’s weight/fitness changes, as this tends to interrupt whatever action they’re currently doing (credit to lazarusinashes for showing how this is done). This mod makes it so whenever a Sim gains or loses 5 points of weight or fitness, their character model should update, which makes the changes a lot more subtle/spread over time. One of my pet peeves in The Sims 4 is that they went to the trouble of implementing a really in-depth model for how different foods affect Sims' weight… only to then make it so the character models barely ever update This leads to goofy-looking 'jumps' in Sims' body shapes, especially if you're using mods like Fitness Controls which increase the range of sizes available.
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